| To make the most realistic 3D, the amount
of parallax shift, or total offsets of your virtual camera should
be equal to the angle of view of the lens ( lenticular sheet ). The
angle of view of a lens is how many degrees you must rotate the piece
until it repeats itself. Typically from around 20 degrees ( best for
3D depth ) to about 45 degrees ( best for animation ). For more information
about a particular lens, please refer to our lens properties chart.
A typical scenario is: with a subject 6 feet away photographed with
a standard lens ( not a wide angle, and not telephoto ), total parallax
of 6 inches, with 12 views ( inkjet quality ), after you would move
the camera 1/2 inch. It is also important that your subject does not
fall outside of the frame in any of the photos. If so, move back and
use more parallax. A good rule of thumb is to not have more parallax
than 1/6 of your picture. |